Josh's Tiny Worlds is an island clicker. You tap a small hexagonal island for coins and spend them on buildings: flower patches, coin trees, wheat farms, campsites, cottages, windmills and more. Each one lands on the island with a thump and earns coins every second, villagers move in and wander around, and coin bubbles float up over your buildings for you to pop. Tap fast enough and the Fever meter fills, which makes every tap worth seven times as much for a few seconds.
Every world ends with a rocket built in the middle of the island. Launching it starts a fresh island in a new world with its own colours, song and buildings, and all income is tripled for good. There is no fail state. The music is played on sampled instruments and reacts to you: the drums come in when you tap, and your taps play notes that fit the song. The 3D models are Kenney assets (CC0) rendered with three.js, and your progress is saved in your browser, with half-rate earnings while you are away.
Made by Josh Hamburger in Canada. Free in the browser, phone-first. Instruments from the FluidR3 GM SoundFont (CC-BY 3.0); music and sound can be switched off in the menu.